thecrossingmods: (Default)
The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossingooc2025-04-12 06:56 pm

CROSSING PLANNING #2: A STORM BREWING


It's Time to Cross...

Here we go again! We've made it to our second Crossing event. The toll has come due, and it's time to choose.

The event log will go up a little earlier than planned, at 10AM ET on Saturday, April 19th. This is to give everyone plenty of time to thread out their Crossing trials before the next setting changeover.

THE BASICS

Some of you have been here before. You felt it once in the Cavern, and the same feelings begin to creep up on you again, here in the Desert: first a pull, seemingly on your soul itself, drawing you towards The River; then discomforts, irritations, and pain returning to your body in ways that you might not have noticed were gone before.

This time around, though, those aren't the only portents that something is coming. There have been storms across the Desert ever since you arrived here, largely dry lightning storms that are intense but short-lived. What appears to be brewing out on the Dunes now is different: it is a wide, ominous darkening of the sky, and it's approaching fast.

A STORM IS COMING

As before, The Ferryman sends a call out to everyone, instructing anyone who wishes to travel with them to gather at The Lantern, by the edge of The River. As before, the charge is to follow the flow of The River: for those traveling with The Ferryman, this means walking on The River itself; for those going it alone, this means crossing the Dunes.

At the same time, almost to the moment, the storm arrives in your corner of the Desert.

It's a powerful storm, complete with lightning, high winds, and heavy rain. The loose, sandy soil of the Desert isn't built to handle this much water at once, and flash floods sweep across the sands. The salt crust of The River begins to melt, and the mud beneath becomes even more treacherous as it soaks through with more water than it's used to handling.

As before, characters will be separated into two groups from this point forward, only able to communicate via their devices — though that may be difficult, with the weather. Fortunately, it seems the water, at least, can't ruin your devices: books won't soak through, and electronics won't short-circuit.

PAYING THE TOLL?

The Ferryman said they would guide you, and there are at least a few souls here who've made the journey once before. Are you ready to make it again? Or is this your first time giving up a piece of yourself?

Here are the IC parameters for the toll, as a refresher:

A toll to be levied for safe passage
from the desert to ǝɹǝɥʍǝsʅǝ

envision a place of comfort and safety
a haven from the wants and ills of life
be it for a moment or for a lifetime

offer it to The Ferryman
and let go

As before, we're leaving the interpretation of this largely open to player discretion. Here are the OOC guidelines:

  • The offered memory must fit with the theme of the toll. In this case:
    • There must be a physical location associated with the memory, and
    • It must have generally positive emotions associated with it, like peace, safety, comfort, fun, etc.
    As before, you have flexibility beyond that! It could specifically be the memory of the location itself, or of an event that happened at that place, or anything else that makes sense to you. If you're unsure, just let us know! We're happy to workshop with you.
  • The memory must be offered willingly. The Ferryman will not take anything beyond the exact cost of the toll. Characters might not fully appreciate the consequences of losing this memory, which is completely fine, but nothing "extra" or "unexpected" will be taken.
  • This also means that The Ferryman will not take more than what's asked for. Characters can't wipe everything out at once; stay on topic!
  • Remember to update the memory bank with whatever it is you've chosen. If you can do this in advance of the log going live, it's helpful for us, but not the end of the world if you need some more time to decide!

All wraiths will be repelled from anyone under The Ferryman's protection, no matter how far they might straggle behind, and no physical harm can come to them, from any source. You should probably still try not to fall too far behind, though... Because as before, there is a trial. Paying the toll ensures your protection, but it isn't a free pass from doing the work.

Characters journeying with The Ferryman will get periodic reprieves from the storm within the locations given up to the toll, including muted versions of the emotions associated with that location such as calm, comfort, joy, etc.

Don't get too comfortable, though — the group needs to keep moving, and the spots you stop in are just mirages. If you linger too long, the mud of the melting River might start to suck you down again.

As a reminder, the chosen memory is fully lost at the conclusion of The Crossing; in other words, characters will still recognize one of the places they visit during the trial.

... OR TAKING THE LONG WAY?

The rest of you will have to brave the elements... and the wraiths.

Refer back to our previous Crossing info post for more details on the wraiths during this time (which we will eventually get around to moving over into the FAQ...). As a refresher: The Crossing affects the wraiths' corporeality as much as it does the characters', and they become solid, monstrous, and very, very angry.

There's more to deal with this time around, too... As you might recall, the wraiths aren't the only creatures populating the Desert. While the wildlife does not become as single-mindedly aggressive as the wraiths do, they do become extremely agitated and panicked during the storm. And you know what they say about a cornered animal...

As before, characters traveling on their own will have the incessant pull of The Crossing to guide them, but they will not have the benefit of The Ferryman's guidance or protection.

Again, the scope of consequences here is largely up to player discretion, but a quick refresh of our OOC guidelines as guardrails:

  • The longer a character has spent outside the protective bubble of The Lantern the more aggressive the wraiths will be during The Crossing.
  • If a character has spent a fair amount of time outside The Lantern's bubble, some wraiths will have taken a particular liking to them; they would have followed them around for longer periods of time than other wraiths, and sought your character out again the next time they ventured beyond The Lantern's Light. These wraiths will be the most aggressive toward your character in particular during The Crossing.
  • Characters traveling without The Ferryman's protection are susceptible to all types of physical harm during The Crossing, which will translate to memory loss when The Crossing is complete. You can see the FAQ for more detail on how this works, but in general losing memories this way is unwilling, uneven, and unpredictable. You are not constrained by the parameters of the toll in this case; this type of memory loss can be whatever you like.
  • You can plot out how your character fares during The Crossing yourself, or if you'd prefer you can comment here & the mods will roll severity for you and give you a prompt to start with.
  • As above, remember to update the memory bank with whatever losses you decide on!

INTRO & PLANNING

Lastly, we want to welcome our newest players from the most recent app round! They can use this post to introduce themselves -- and everyone can use it to start planning for the event! Here's a form to get you started, but feel free to tweak as necessary for your particular needs.

🕱 OOC INFO 🕱
NAME / PRONOUNS:
CONTACT:
ETC?:

🕱 IC INFO 🕱
CHARACTER NAME:
CANON & CANON POINT:
FIRST TOLL:

CROSSING HOW?:

CR WISHES:

CR OFFERS:

ETC?:

solitarynote: (Content)

Hope | Sunny&Hanako | OMORI&TBHK (respectively)

[personal profile] solitarynote 2025-04-14 03:52 pm (UTC)(link)
🕱 OOC INFO 🕱
NAME / PRONOUNS: Hope (she/her)
CONTACT: Either journals or HopeOnWings on Plurk (I’m in the Crossing fan discord server the lovely Frieda-mun set up, so feel free to hit me there too!)
ETC?: EST time period, though insomnia and my weird lack of work at work means tags can come from nowhere. Be prepared XD

🕱 IC INFO 🕱
CHARACTER NAME: Sunny!
CANON & CANON POINT: OMORI, post a certain Day 3 RL fight. Specifics below:

Day 3 Omori Spoilers Below
Post-fight with Basil, Day 3. Post-the Truth, pre-Memory Lane (Death by shears)

FIRST TOLL: The smell of Mari’s cooking :(

CROSSING HOW?: With the Ferryman! (Will he ever do it any other way? It would take a lot to convince him!)

- For his toll, Sunny will be giving up “Neighbor’s Room”

(Specifics here)
It’s the Headspace counterpart of the Treehouse in Faraway Town, and acts as the neutral point where Omori meets up with his friends to go on adventures. It’s a place where enemies cannot reach, where his friends play cards and there are nods to important items (such as a remembrance picture or other items seen in the Treehouse).

Since Sunny practically spent the past four years in his dreams, Neighbor’s Room is a safe spot for him (even if it’s “Omori” in his dreams, Sunny is still in control).

Giving up Neighbor’s Room as his toll would cause the room between White Space and the rest of Headspace to become devoid of color and comfort, an equally neutral and bland space, compared to the bright, cheerful, and safe spot it is currently.


- This will be everyone’s first look into Sunny’s pre-Crossing dreams! Color saturation warning, it’s not normal (also, there’s a Giant Cat that just watches them. Totally normal)

- This is an extremely safe place for Sunny. No enemies can reach here, and there are even little activities for people to take part in (like a game of cards!). The overall air of the room exhibits a childhood nostalgia and carefree nature.

- Sunny hasn’t been completely convinced that this hasn’t all been a dream yet and, even though he knows that he is giving up Neighbor’s Room for the toll, people might have to convince him to actually leave

CR WISHES: CR has been wonderful so far T.T Sunny is skittish and doesn’t talk much (going with the head canon of selectively mute), but I’d really like to build on his current CR and branch out for new, especially if you can get him to trust you on at least a surface level!

CR OFFERS: Good thing I’m writing this and not Sunny? ^^; If you want a good listener and rather perceptive teen who randomly panics over a multitude of different fears, feel free! (Sunny is a walking trigger, so he does have an opt-out/content warning on his journal. Omori isn’t a problem and not appearing for now?).

ETC?:

🕱 IC INFO 🕱
CHARACTER NAME: Hanako (formerly, Amane Yugi)
CANON & CANON POINT: Toilet-Bound Hanako-kun, Volume 3 Chapter 64

More details below
Technically AUing a death point from the manga. While exploring No.6’s boundary in search of Yashiro’s friend, he (and Yashiro) falls into what is described as the Boundary’s “waste bin” - a space that links to the Far Shore (and the living who make it this far usually die at that point). Since Hanako was already dead, it wouldn’t be a problem and the manga would continue on as usual… expect instead he ends up in the Crossing! He really doesn’t remember said tunnel of bugs and death though, so he can’t tell you exactly *how* he died. Whoops~

FIRST TOLL: How exactly did he die? Oops~

CROSSING HOW?: Unless something drastic happens (Yashiro goes with the Ferryman, leaving it up to Yashiro-mun), Hanako will be Going It Alone

- As much as I’d like for Hanako to succeed, he really does need to be taken down a few pegs (at least), so I’ll be signing him up for the ‘Roll for Mishaps’ We will see how this goes!

- Yashiro’s safety comes before everyone else’s (including his own). This is especially so during the Crossing. He’s been (maybe subtly, maybe not) trying to influence people into protecting Yashiro, even if they don’t agree with him, so we will see if his gambits paid off!

- If Yashiro does choose Ferryman, Hanako would give up a memory, of which I do have that planned ^^

- Otherwise, uh… probably Hanako during this entire Crossing: “Aww, don’t be scared! It’s just a bit of water~” - torrential downpours, thunder, lightening, and the Animals

CR WISHES: EVERYTHING. Seriously, Hanako is such a weirdly diverse character that, even if normally I would stay away from negative CR, I’m totally fine with him accruing it! For as much as he jokes, he’s really just a sensitive and bashful thirteen year old who has been Dead for Too Long and has Trauma, so I’d love for you all to crack that case XD

CR OFFERS: Someone to egg you on? Someone to provide amusement? Someone to let your character scream/cry about their circumstances or to help them process? Come see him!

ETC?:
blindluck: (Default)

[personal profile] blindluck 2025-04-14 06:31 pm (UTC)(link)
If Sunny is having trouble leaving, Nagito will definitely try to get him going again.
knockingatthedoor: Mugges on Tumblr (121)

[personal profile] knockingatthedoor 2025-04-19 01:16 pm (UTC)(link)
Always remember in case this idiot here CAN pick up both sunny and sister and run.
solitarynote: (Default)

[personal profile] solitarynote 2025-04-19 04:32 pm (UTC)(link)
YES <3 Eternally grateful to Kel, Sunny will probably need it :(