thecrossingmods: (Default)
The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossingooc2025-02-01 07:13 am

COMMUNITY WORLDBUILDING


COMMUNITY WORLDBUILDING

It's (finally) here — our first setting changeover! The Cavern has given way to The Desert. We apologize for the delay in getting everything written up for you, and we hope it was worth the wait!

However, now that there are a few souls who have made their first Crossing journey, they might find that the world they inhabit is beginning to change... Perhaps less empty, and maybe even more familiar.

There are two options for players to contribute to the setting: creatures, and locations. These can be something entirely new that you cook up yourselves, or it can be inspired (directly or indirectly) by a canon setting, be it yours, someone else's, or one not yet represented in the game.

While it is definitely not required that these contributions be inspired by a canon setting, we encourage it as a way for the setting to begin reflecting characters back to them!

Feel free also to use this post to brainstorm, discuss, or plot as is helpful for you!

CREATURES


Creatures may be anything you like, plant or animal, so long as it generally correlates with the theme of the setting (ie, a desert biome). While there is no limit on including predatory creatures in the bestiary, keep in mind that characters can't be hurt by anything outside of a Crossing event, so no creature can be used as a material threat to characters... until The Crossing, of course.

To submit a creature, fill out this form and reply in a comment here.

LOCATIONS


The Dunes of the Desert can be difficult to traverse, swirling as they are with clouds of dust, and with little in terms of landmarks to track. It's easy to get turned around there, even lost... and you might stumble upon another place in the Desert that no one else has seen before.

Locations should be small (in the sense that they could be easily explored/traversed by a single character), and like creatures generally be on-theme with the setting. They will be accessible to characters who choose to explore the Dunes, though it will be extremely difficult to map them, or guide anyone else to them once a character has been there already.

To submit a location, fill out this form and reply in a comment here.


hasapoint: an old woman's hand proffering a sword hilt (Default)

[personal profile] hasapoint 2025-02-05 12:41 pm (UTC)(link)
CREATURE NAME: Dracolisk
CREATURE DESCRIPTION: There are pictures in the link, but feel free to imagine them as looking like any of these redesigns, which make them look less like horse skeletons wrapped in dragon skin and more like dragon-horses.

Here's a bit of video. They move exactly like horses do, but hiss and make raspy sounds instead of neighing.

There's not much about dracolisks, they are either the descendants of horses warped by dragon blood or heavily altered dragon relatives made to be as equine as possible. Their staring eyes, gauntness, permanently bared teeth, and spikes make them look malicious, but they are basically just difficult, skittish horses. Mildly more carnivorous, but they don't see humans as prey.

I'm going to say that like horses they're quick, move in small herds foraging for whatever as they go, and curious. They're a bit more inclined than horses to stand and fight, but still prefer running if startled or uncomfortable. The careful and patient might be able to have a friendly interaction with one. ...If you gained one's trust it would be possible to get it to accept a rider but you are likely to be nipped and/or thrown and it may not go where you want.

CANON INSPIRED? Dragon Age
Edited 2025-02-09 14:26 (UTC)